Getting commissioned feels exciting. Then someone sends you a PDF with 12 pages of clauses and suddenly it feels a lot less exciting.
Here’s the thing — the contract isn’t the boring part of the project. It is the project, at least until the work kicks off. Get it wrong and everything downstream gets messy.
Before you even open the brief
Ask for three things upfront: a clear brief, defined deadlines, and a signed contract. Not a verbal agreement. Not a “we’ll sort the paperwork soon.” A contract.
Once you’ve talked to the art director or client, you’ll usually get handed to a project manager for the contracting side. Make sure what they send you actually matches what was discussed. Discrepancies are common and easy to miss — don’t assume they’ll get caught later.
And yes — ideally everything is signed before you start. Renegotiating mid-project is awkward for everyone.
What to actually read in the contract
Usage terms — Where is your work going? Print, digital, both? India only or global? For how long? This one gets overlooked the most, and it directly affects what the work is worth. A one-time editorial use is very different from a global commercial license.
Protection from changes — Can they crop it? Recolor it? Use part of it in a different context? You can include clauses that protect your work from being altered in ways you’re not okay with. Use them.
The fee — Before you say yes, make sure you can actually deliver within that budget. Sounds obvious. It isn’t always. If the number feels off, ask if there’s room to adjust. Most of the time, if the request is fair, there is. If there isn’t, you’re allowed to walk away.
Payment terms — When will you be paid? 30 days after delivery? 60? Will they advance anything for production costs? If your project involves significant spend upfront — materials, studio, travel — ask for a portion in advance. It’s a completely normal ask.
Feedback rounds — Most contracts specify how many rounds of revisions are included. If yours doesn’t, push for that to be added. Unlimited feedback loops are how projects quietly become unprofitable.
Third-party content — If you’re incorporating any imagery, logos, or assets you didn’t create — even as reference — check the copyright situation carefully. If something slips through, you’re the one liable, not the client.
On negotiating
Know your position before you start the conversation. What’s non-negotiable for you? Where can you flex? Get clear on that first so you’re not going back and forth in long email chains that go nowhere.
If you have an agent, they’ll handle this. If you don’t — which is most of us — just be fair and specific. Unreasonable asks put people off working with you again. Reasonable ones, explained well, usually land fine.
Also: quick turnarounds aren’t your problem to absorb quietly. If a client wants fast delivery, they need to be flexible on scope or fee. You have more leverage than it feels like — they came to you.
Invoicing
Send the invoice the day you deliver. Not next week. Not when you remember. The day you deliver.
Put your bank details on it. (You’d be surprised.)
And if you genuinely enjoyed the project — drop a quick follow-up note. It costs nothing and it’s usually remembered.
Remember
Contracts aren’t the enemy. They’re just documentation of a conversation you should’ve already had. Get comfortable with them early and the rest of the work gets a lot cleaner.
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