- User Research & Empathy
Understand the user’s needs before designing. - Information Architecture
Organize content logically and accessibly. - Wireframing
Low-fidelity layouts for structure and flow. - Prototyping
Interactive mockups for testing ideas. - Microinteractions
Subtle feedback through animations and behaviors. - Consistency & Design Systems
Reusable components and guidelines (think Material Design). - Usability Heuristics
Jakob Nielsen’s 10 principles are key. - Accessibility Design
Design for all users, regardless of ability. - Design Handoff & Dev Collaboration
Tools like Figma > Dev, specs, and redlines. - User Testing & Feedback Loops
Iterate based on real-world use.
UI/UX Design
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